How Blizzard’s canceled MMO Titan fell apart
The development of Blizzard's game Titan was plagued by issues, including technological advancements making games more complex, design changes, and a lack of urgency due to unlimited funding. The team struggled with cohesion and art styles, and lead designer Rob Pardo's absenteeism and changing direction caused frustration. After seven years and $80 million in investment, the project was ultimately rebooted, leading to the departure of Pardo and the cancellation of Titan.